Candy Crush

During my internship, I was blasted off to the Candy universe and had the privilege to work on a new challenge for users within the regular game flow. I helped the team develop mood boards for the art and creative direction departments, designed wireframes based on user journeys, and researched game-specific UI principles. 

Candy Crush Saga is a match-3 puzzle mobile game produced by King. With over a trillion levels played, it’s considered one of the most successful games of all time that inspired many spin-off titles.

Designed in Miro, Sketch, and Adobe Creative Suite